ReadAloud - Updates
The hardest part of building a company
Qadar
Updates are working now Wohoo!
comparing your journey to someone else’s
UX Design
last post dump today
Fun fact
Altitude sickness
take more action
Self-sustained stack of tools
Status
Bookshelf [WIP]
![Preview for Bookshelf [WIP]](https://mociqgzgncbudutjvnrt.supabase.co/storage/v1/object/public/uploads/1763492214642-b8rnehnwsfn.jpg)
Claire AI

Earlier this year I started building a tool called Claire to bring feedback from Slack, email, and docs into one place. It automatically groups related notes into Collections and highlights the themes worth acting on, designers can generate artifacts from it and use that to start conversations / brainstorming and product thinking sessions with their teams. Sharing a few design iterations so you can see how Collections works in context.
Sparknest, the social app that I want

4 months ago, I was designing parts of Sparknest, a small idea that stuck with me. We wanted to fix how friends remember moments together. It’s one of those projects that reminds you how messy and beautiful shared memories can be, and how design can make that chaos feel simple again. (Some of the early UI below👇 , will be sharing more in a case study soon with more details (we have 3h long videos we streamed while working on this lol) )
Talk to my clone inside my portfolio
This was one of the early iterations of this portfolio, before it became more than a portfolio to showcase my work lol (will ship this soon i guess)
On taste
ReadAloud
Still an experiment, a simple easy way to read aloud anything on your mac
Going all in
Design x Meaning-making

we don’t find meaning in a screen, we make it, through the device that shows it, the way it’s put together, and the situation in which it’s used. a screen doesn’t carry meaning like cargo. Meaning is produced through three lenses : 1. the technological frame (device, performance, medium) 2. the compositional form (hierarchy, contrast, type) 3. the social setting (norms, rules, language). Look through all three if you want the real story.
About taste
Layers of designing a product

Most design feedback stops at how a screen looks instead of how it works in a real moment, on a real device, with a real person. “Three sites × three modalities” is just a reminder to judge every UI by production, the screen itself, and the context, each through tech, composition, and social lenses.
Trust weird

Designing a seamless patient healthcare journey

Claire AI
Turn scattered feedback into clear artifacts
Coinly splash screen animation
Building an AI Healthcare product

I’ve been using a lot of AI products. They felt like toys—exciting, powerful, and fun to play with.
Managing multiple stakeholders

Approach to Work Series
Designers in early-stage startups
Approach to Work Series
Formative testing
Approach to Work Series
The UX of Games
We play games to have fun. We play games to be competitive with others. We play games to forget about a busy day at work. That's why we have different types of games : Story games Art games Immersive games Competitive games...
Solo then share
Solo designer on the team
Ego is tricky, sneaky, and deceptive.
ego egooo
The bank of trust
"The Bank of Trust" from the book Articulating Design Decisions
Clarty
Simplifying Artists Income Management
Simplifying Artists Income Management

Sobrus Patient
Designing a seamless patient end-to-end healthcare journey
Old scribbles | Part 1

Old scribbles | Part 2

Old scribbles | Part 3
