I'm Nabil, designer & builder –– designing human-ai experiences & interactions.

I work with mission-driven founders, and product teams at the meeting point of product, design, and AI. Over the past years I've worked with teams in retail, health, and creator tools, taking on rough problem spaces and ending with clear, simple experiences.

ReadAloud - Updates

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The hardest part of building a company

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Qadar

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Updates are working now Wohoo!

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comparing your journey to someone else’s

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UX Design

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last post dump today

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Fun fact

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Altitude sickness

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take more action

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Self-sustained stack of tools

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Status

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Bookshelf [WIP]

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Claire AI

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Earlier this year I started building a tool called Claire to bring feedback from Slack, email, and docs into one place. It automatically groups related notes into Collections and highlights the themes worth acting on, designers can generate artifacts from it and use that to start conversations / brainstorming and product thinking sessions with their teams. Sharing a few design iterations so you can see how Collections works in context.

Sparknest, the social app that I want

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Preview for Sparknest, the social app that I want

4 months ago, I was designing parts of Sparknest, a small idea that stuck with me. We wanted to fix how friends remember moments together. It’s one of those projects that reminds you how messy and beautiful shared memories can be, and how design can make that chaos feel simple again. (Some of the early UI below👇 , will be sharing more in a case study soon with more details (we have 3h long videos we streamed while working on this lol) )

Talk to my clone inside my portfolio

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This was one of the early iterations of this portfolio, before it became more than a portfolio to showcase my work lol (will ship this soon i guess)

On taste

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ReadAloud

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Still an experiment, a simple easy way to read aloud anything on your mac

Going all in

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Design x Meaning-making

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we don’t find meaning in a screen, we make it, through the device that shows it, the way it’s put together, and the situation in which it’s used. a screen doesn’t carry meaning like cargo. Meaning is produced through three lenses : 1. the technological frame (device, performance, medium) 2. the compositional form (hierarchy, contrast, type) 3. the social setting (norms, rules, language). Look through all three if you want the real story.

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About taste

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Layers of designing a product

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Most design feedback stops at how a screen looks instead of how it works in a real moment, on a real device, with a real person. “Three sites × three modalities” is just a reminder to judge every UI by production, the screen itself, and the context, each through tech, composition, and social lenses.

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Trust weird

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Designing a seamless patient healthcare journey

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Claire AI

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Turn scattered feedback into clear artifacts

Coinly splash screen animation

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Building an AI Healthcare product

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I’ve been using a lot of AI products. They felt like toys—exciting, powerful, and fun to play with.

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Managing multiple stakeholders

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Approach to Work Series

Designers in early-stage startups

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Approach to Work Series

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Formative testing

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Approach to Work Series

The UX of Games

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We play games to have fun. We play games to be competitive with others. We play games to forget about a busy day at work. That's why we have different types of games : Story games Art games Immersive games Competitive games...

Solo then share

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Solo designer on the team

Ego is tricky, sneaky, and deceptive.

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ego egooo

The bank of trust

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"The Bank of Trust" from the book Articulating Design Decisions

Clarty

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Simplifying Artists Income Management

Simplifying Artists Income Management

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Sobrus Patient

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Designing a seamless patient end-to-end healthcare journey

Old scribbles | Part 1

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Old scribbles | Part 2

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Old scribbles | Part 3

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Preview for Old scribbles | Part 3